Bard Spells 5e (5th Edition) for DND

Bards in 5th edition receive only a few spells unique to them or that reflect their personality as storytellers or musicians. There isn’t much uniqueness in the bard’s spellcasting ability besides vicious mockery. One of their class features is to steal spells from wizards; although that will be interesting if there is already a wizard in the party, this does little to spice up encounters.

Bard’s versatility is astounding. Bards can fill almost every role in the party since they have access to all skill sets, expertise, and full casting. A Lore Bard is a supportive bard that can cast spells and offer support in combat, while a Valor Bard may be more of a front-line melee character who can use their spellcasting and support skills on the battlefield.Bard .

Level 0

  • Dancing Lights
  • Light
  • Mage Hand
  • Mending
  • Message
  • Minor Illusion
  • Prestidigitation
  • True Strike
  • Vicious Mockery

Level 1

  • Animal Friendship
  • Bane
  • Charm Person
  • Comprehend Languages
  • Cure Wounds
  • Detect Magic
  • Disguise Self
  • Faerie Fire
  • Feather Fall
  • Healing Word
  • Heroism
  • Hideous Laughter
  • Identify
  • Illusory Script
  • Longstrider
  • Silent Image
  • Sleep
  • Speak with Animals
  • Thunderwave
  • Unseen Servant

Level 2

  • Animal Messenger
  • Blindness/Deafness
  • Calm Emotions
  • Detect Thoughts
  • Enhance Ability
  • Enthrall
  • Heat Metal
  • Hold Person
  • Invisibility
  • Knock
  • Lesser Restoration
  • Locate Animals or Plants
  • Locate Object
  • Magic Mouth
  • See Invisibility
  • Shatter
  • Silence
  • Suggestion
  • Zone of Truth

Level 3

  • Bestow Curse
  • Clairvoyance
  • Dispel Magic
  • Fear
  • Glyph of Warding
  • Hypnotic Pattern
  • Major Image
  • Nondetection
  • Plant Growth
  • Sending
  • Speak with Dead
  • Speak with Plants
  • Stinking Cloud
  • Tiny Hut
  • Tongues

Level 4

  • Compulsion
  • Confusion
  • Dimension Door
  • Freedom of Movement
  • Greater Invisibility
  • Hallucinatory Terrain
  • Locate Creature
  • Polymorph

Level 5

  • Animate Objects
  • Awaken
  • Dominate Person
  • Dream
  • Geas
  • Greater Restoration
  • Hold Monster
  • Legend Lore
  • Mass Cure Wounds
  • Mislead
  • Modify Memory
  • Planar Binding
  • Raise Dead
  • Scrying
  • Seeming
  • Teleportation Circle

Level 6

  • Eyebite
  • Find the Path
  • Guards and Wards
  • Irresistible Dance
  • Mass Suggestion
  • Programmed Illusion
  • True Seeing

Level 7

  • Arcane Sword
  • Etherealness
  • Forcecage
  • Magnificent Mansion
  • Mirage Arcane
  • Project Image
  • Regenerate
  • Resurrection
  • Symbol
  • Teleport

Level 8

  • Dominate Monster
  • Feeblemind
  • Glibness
  • Mind Blank
  • Power Word Stun

Level 9

  • Foresight
  • Power Word Kill
  • True Polymorph

Bard Class Features

Hit Points: D8 is a great amount for a full casting class, but unless you choose Valor to boost your AC, you won’t get to rush into melee often.

Generally, Reflex saves don’t outright disable you, and Charisma saves are extremely rare. Dexterity is useful for avoiding fireballs, but most spells that need Reflex saves won’t outright disable you either.

Bards rely totally on their spells and special abilities, so light armor and a few weapons will not give you far to go. It’s true that you get three skills of your choice, which opens up a lot of great possibilities.

Bards are full spellcasters, like wizards or clerics, and can cast spells supported by their Charisma. The bard uses the “spells known” mechanic almost like a sorcerer, so your skills are limited to the spells you know. Every level, you’ll replace one of your known spells, so don’t worry if you select a spell at the coffee level and find it useless as you level up.

Bards are also proficient in three instruments. As a Bard, you would use a musical instrument as a magical focus, so generally you would use a flute, a lute, or a hand-held harp, but the exact instrument you choose has little to no mechanical impact.

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