Here is a breakdown of the Lightning Lure spell! There are a lot more cantrips in the Sword Coast Adventure Guide than simply Green-Flame Blade. If you need to lasso your foes! Lighting Lure may have evaded our lists of the best Wizard, Warlock, and Sorcerer cantrips… As well as all cantrips in general. Dungeons and Dragons 5E has a lot of excellent options for cantrips within the early-to-mid game, and now you’re getting to learn a new one!
You create a lash of lightning energy and target a creature you can see within range with it.
Let’s see how this spell works! There are more cantrips than simply Green-Flame Blade in the Sword Coast Adventure Guide. When it comes to lassoing your enemies!. It might be that Lightning Lure eluded our list of best Wizard, Warlock, and Sorcerer cantrips… As well as all cantrips generally. However, that doesn’t mean it isn’t a gem; Dungeons and Dragons 5E offers a lot of great options . For cantrips within the early to midgame, and now you’re getting to learn another one!
Lightning strikes at one creature you can see within range with a lash of lightning energy you create.
As long as the target is within 5 feet of you, it must succeed on a Strength saving throw or it will be pulled up to 10 feet and take 1d8 lightning damage.
Lightning Lure 5e
- Duration: 1 action
- Distance: 15 feet
- Type: V
- Timeframe: Instantaneous
- Scales: Yes
- Sorcerer, warlock, wizard, arcane trickster
At each level up to 5th (2d8), 11th (3d8), and 17th (4d8), the damage of this spell increases by 1d8.
That’s it! With its relatively low single-target damage, it adds more utility to travel. Here’s why this cantrip slot is often an honest investment.. Lightning Lure does not get to be prepared as a cantrip. Casting does not require concentration or resources. The hidden benefit of Lightning Lure is that it requires no Somatic component. This spell will pull them towards you and deliver a sudden jolt as long as you will speak.
Lightning Lure has the downside of moving you into melee with something when you’re a caster. Wizards and sorcerers struggle to find health to copy builds that are useful in melee as a caster. While warlocks have quite strong melee builds, spending a spell slot on Lightning Lure leaves them. With fewer slots to use other damage-dealing cantrips to supplement their role as damage dealers.
Despite being situational, the circumstances where this spell is beneficial are surprisingly varied! . If you have area spells, it can be used to force your opponents into traps, such as Cloud of Daggers or tripwires. You can use it to flank and surround enemies, preventing escape and increasing the damage potential of melee-ranged allies, specifically by pulling them into positions . Where they can more easily be flanked or surrounded. You’ll pull them down if the roof is low and there’s an enemy flying out of your reach.
With time, the spell’s usefulness is overshadowed by abilities that give you greater control over the battlefield, enable . You to close the gap between you and your opponent more efficiently, and deal . More electric damage to them. Lightning Lure becomes relegated to a spell you’ll cast to pull an enemy towards you . When they are out of your movement range, and you actually want them in your range next round.
For our three primary arcane spell users, Lightning Lure may act both as a utility spell and as a damaging spell. An unlucky creature within 15 feet is dragged 10 feet straight towards the caster after making a Strength saving throw. You’ll get a 1d8 shock if it comes within five feet of said caster. This scales up to 4d8 at 5th, 11th, and 17th levels for 1d8 each.